![]() ![]() On the other hand, if you're mainly interested in next-gen features like Quick Resume and 120Hz gaming, or you don't even have a 4K display to game on, you may want to consider saving $200 on the Series S. You're getting up to 4K resolution at 120fps, a built-in 4K/UHD Blu-ray player, twice the storage space as the Series S, and way more computing power. ![]() If you're after the best possible performance, the Xbox Series X is the way to go. ![]() How much do the Xbox Series X and Xbox Series S cost? It's also worth noting that many gaming monitors aim for 1440p resolution, which the Series S is perfectly suited for. If you've got a premium TV with a large, 4K/120Hz panel you might be aiming for the Series X, whereas if you've got an older HD TV or you're not as concerned with the absolute highest resolution gaming, the Series S may suffice. That's because outside of CPU power and resolution, the Series X and Series S have the same graphical (GPU) capabilities, and how good games look will also depend heavily on how good your TV or computer monitor is. But graphically, the two would be almost identical. If you were playing Halo Infinite in 1080p resolution at 120fps on the Series X and Series S simultaneously, you might notice that the Series X loads into scenes more quickly. How will this affect your gaming experience? It really depends on the game. So, while the Series X has twice the computing power of the previous console, the Series S has only two-thirds of it. The previously most-powerful Xbox console, the Xbox One X, was capable of 6 teraflops of computing power. Perhaps the easiest way to explain the power differential is with a comparison to Microsoft's older consoles. While the Series X has twice the computing power of the previous console, the Series S has only two-thirds. Smart Delivery: Is designed to make sure you're getting the version of the game that runs most optimally on your console. The Series X is capable of 4K resolution at 120fps, while the Series S caps at 1440p resolution at 120 fps. Gaming at 120fps: While they support different maximum resolutions, both the Series X and Series S can render those resolutions at 120 frames per second. Both the Series X and Series S support passthrough for spatial sound formats in soundbars and headsets. Spatial sound: Spatial sound refers to immersive, object-oriented surround sound formats like Windows Sonic or Dolby Atmos. Variable rate shading: According to Microsoft, variable rate shading is a mechanism that allows the consoles to render performance or power at variable rates across a rendered image, leading to improved overall performance. Ray tracing: Both consoles support ray tracing, a popular gaming effect that creates much more realistic lighting. While not every game works with Quick Resume, the idea is that when you turn the Xbox back on and re-launch a game, it picks right up where it left off. ![]() Quick Resume: This feature allows the console to suspend a game in a paused state even while the console is off. There's a short video about it on YouTube. Xbox Velocity Architecture: This feature refers to the engineering and components found in the Xbox Series X|S consoles. However, the Series X and Series S have more common features than differences. They also support different maximum resolutions: the Series X can play games in up to 4K (2160p) resolution, while the Series S caps at 1440p resolution. The Series X comes with 1TB of standard storage, while the Series S has 512GB of storage-half as much. There are also differences in default storage space. The Series S is an "all-digital" experience, meaning games are downloaded or streamed from the web and handled entirely digitally, with no analog component. This means you can use the Series X to play games on disc, as well as DVDs and Blu-rays. The biggest practical difference between the two new Xbox consoles is that the Xbox Series X has an optical disc drive, while the Series S does not. ![]()
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